Hello, Raiders
Thank you so much for the incredible reception for the update, it has managed to completely exceed our every expectation. We hope you've been enjoying your time with RAID as we continued to work on ironing out the reported issues.

The amount of feedback we received has been immense, and we've been trying to address as much of if as we possibly could. There are still a number of issues that require our attention, and we will try to address them in the coming weeks, as well as throwing in a few requested features.

Soundtrack
If you're ever in the mood for some raidin' tracks, the RAID soundtrack composed by Ivan Selak is now available on Spotify, Apple Music, Amazon Music, YouTube, and Tidal.

Changelog
Update size: 907.9 MB
  • Added extra checks to prevent raiders from mantling to their death.
  • Added new shorter variants of the alert announcements.
  • Adjusted padding on Flamer armor parts.
  • Adjusted flamer armor impact effects to be more sparky.
  • Team AI will no longer enter vehicles when out of combat.
  • Updated localization files.
  • Fixed units not getting their current states synced properly when joining as a client.
  • Fixed aiming down sight after sprinting sometimes obstructing your view. (thanks to Zdann)
  • Fixed equipment and melee weapons getting reset after switching characters.
  • Fixed crash when mantling onto ladders.
  • Fixed Raiders sometimes believing they are airplanes when spawning into the camp.
  • Fixed open supply crates not having proper shadows.
  • Fixes to detail distance settings being too limited. (We also have discovered there might be issues with certain resolutions, eg. super-wide screen, report if you still get bad poppin)
  • Fixed bug where the player was not being removed from vehicles they died in.
  • Fixed issue in city missions where friendly team AI would wander.
  • Fixed off-season pumpkin heads on the very hard difficulty officers.
  • Fixed escorts blocking bullets.

Interface
  • Fixed subtitle speaker icons becoming blurry on lower graphics settings.
  • Fixed earned gold bars not being counted properly on the post game loot screen. (thanks to Punished Bernadetta)
  • Fixed motion dot not appearing after restarting the game.
  • Fixed the Proficiency purchase message incorrectly stating that it only effects the current character.
  • Fixed the "Edit Keybindings" and "Controller Mapping" buttons having their labels switched.
  • Fixed sometimes being instantly kicked out of the character creation menu.
  • Fixed using the communications wheel right before a level load breaking it.
  • Fixed some misalignment on the lockpicking minigame icons.

Levels
  • Odin's Fall
    • Fixed instances where fire during the escape sequence wasnt dealing damage.
    • Fixed instances of misplaced and missing lights.
    • Fixed a staircase inside the Flaktower not correctly syncing its destroyed state when joining as a client.
  • Gold Rush
    • Fixed floating dynamite appearing near the doors when joining as a client.
    • Fixed fire sound effect persisting forever after lighting a flag.
  • Forest Convoy
    • Fixed mines being outlined from across the map when joining as a client.
  • Strongpoint
    • Fixed interacting with the radio antenna too fast softlocking the level.
    • Fixed invisible crowbars when joining as a client.
    • Fixed a few instances wheres where enemies would shoot players through walls.
  • Trainwreck
    • Fixed gold crates not spawning on Easy difficulty.
  • Hunters
    • Fixed excessive lens glow on the night time varation.
    • Fixed incorrect terrain normals on the backdrop.
  • Extraction
    • Adjusted escape areas to be easier to escape.
  • Clear Skies
    • Fixed using incorrect commander character causing hint popups for commanders.

Weapons
  • M1 Garand
    • Increased damage from 44-58 to 44-75.
    • Changed damage falloff from 24m-40m to 8m-40m.
  • M1911
    • Increased damage from 30-38 to 35-40.

Proficiencies
  • Fixed item weight reduction talents not applying properly.

  • Berserk warcry
    • T2 Fixed description showing the wrong values.

  • Anatomist talent
    • T2 Fixed a crash that could happen when shooting enemies in the head.

  • Doublebuck talent
    • T3 Fixed the description not mentioning the double barrel restriction.

  • Backup Mags talent
    • T3 Fixed the description not mentioning the revolver restriction.

  • Lead Belly talent
    • Fixed reload and out of ammo prompts not disappearing after absorbing a bullet.
  • Anatoist talent
    • Fixed a possible crash when shooting flamers with the talents equipped.

Known issues
There are more issues we are still looking at, but couldn't replicate or identify yet.
We advice everyone to be careful when creating new characters.

  • New characters sometimes cannot be created properly, and can cause savefile duplication.
  • The game doesn't play any sounds for some users outside of cutscenes.
  • Joining games can sometimes cause crashes due to enemy logic not syncing properly.