Hello Raiders!
Another Wednesday, another patch!
This week we have put some focus on the AI and some of the difficulty issues that we have seen around the forums, and other social channels. The AI should feel much better with less enemies trying to charge you non stop. The Hard difficulty has gotten some love as well, make sure you read the patch notes for the full info. Also, have a play and let us know how you think it's progressing!As we mentioned we will be continuing the balancing so the plan is to continue this for next patch as well, so make sure to voice your feedback to us after you have tried it out! Next one is going to focus more on the teammate AI.
Weapon poll!
Tomorrow we reveal the weapon poll! If you haven't yet, then make sure you vote! You can do that here:RAID: World War II Weapons Poll
On Friday, we will have another developer stream, make sure you tune in to that as we might have some cool things to show, but also a surprise! :)
I plan to be live on stream with Tuffcooke, answering questions and playing the game. There is a thread for it right here:
http://steamcommunity.com/app/414740/discussions/0/1519260397799878379/
Make sure you post your questions there if anything is on your mind!
PATCH NOTES:
This update to RAID: World War 2 includes the following changes and fixes:GAMEPLAY
- Enemies on all Difficulties should now behave more tactically, with fewer headlong charges straight at the player
- The rate at which enemies spawn on Hard Difficulty has been reduced
- The damage done by enemies armed with the Kar98k or shotgun on Hard Difficulty has been slightly reduced
- The damage done by enemy Sniper shots on Hard Difficulty has been reduced, but they are now slightly more accurate
- The Speed Loader Proficiency now correctly stacks with Challenge Card effects that alter reload speed
MISSIONS
- The map for Hunters now features more terrain and other objects that can be used as cover
- It is no longer possible to throw enemy bodies into the escape truck on Hunters
- Adjusted the positions of some Greed items on Hunters
- Fixed an issue on Hunters that could create invisible Greed items
- Fixed some collision issues on Hunters
- The amount of gold you must recover from the train on Trainwreck now scales according to the Difficulty Level, and the train will no longer have any ‘extra’ gold
- Enemy spawn locations have been adjusted on Extraction, and enemies should now be better at finding and using cover throughout the level
- Fixed an issue that could cause the spies to refuse to enter the escape plane on Extraction, stalling the mission and making it impossible to complete
- Fixed an issue that could cause special enemies to spawn on Extraction while the player is in stealth
- Fixed an issue that could cause the player to get stuck on Extraction
- Fixed an issue that could cause crowbars to appear floating in midair on Extraction
- Fixed some collision issues on Extraction
OTHER FIXES
- Fixed an issue that could cause Greed progress to be lost when quitting the game from the Camp Menu
- When continuing Operations in Offline Mode, the game would incorrectly display the option to change the Difficulty Level - this could cause crashes and has been removed
- Fixed an issue that could cause crashes in multiplayer mode
- Fixed an issue that could be caused when unplugging and plugging in a controller while in certain menus