Hey Raiders!
Just before we move onto the patch, remember that we have an art contest, and we would love for you all to vote! You can do so for your favourite Grenade inspired artwork which makes it into the game here. The winner will be announced Thursday:

VOTE HERE!


Our weekly patch has arrived!
As we wrote on Monday we have a larger patch update for today. The list would have been way too long for all the small details but here are the highlights:

Weapon
Double Barrel Shotgun is in! Now go blow off some Nazi heads and enjoy!
Remember that there will be more weapons down the line, so stick with us and let’s grow the weapons list.

Balance
We wanted to focus on the specials and the rate at which they spawn to round the balance some more. What we did was reduce the rate at which snipers constantly spawned and respawned. You should now see Snipers more spaced out across all difficulties.

We wanted to tweak Very Hard just a little with this update, so we changed the allowance of Commanders spawning to just one at a time. This should stop the double buff the enemy AI get.

Team AI also was made a little tougher, and their damage has been buffed.
We also took a look at a number of levels such as Extraction and Bunker Busters, to diversify the amount of enemies spawning from the same location at the same rate. You should see combat more directed from certain locations.

Level Art
We wanted to take a level and give it an art treatment to raise the quality and atmosphere. So, we chose Strongpoint. Have a play and let us know what you think! Perhaps you can help us decide on the next level to give an art treatment to!

Enough chit-chat, here are the patch notes:



This update to RAID: World War 2 includes the following changes and fixes:

NEW WEAPON
  • The Double-Barreled Shotgun, winner of the recent Weapon Poll, has been added to the game!
  • The Double-Barreled Shotgun becomes available to the Demolitions class at Level 10 and the Insurgent class at Level 13
  • The Double-Barreled Shotgun deals more damage and has a wider cone of fire than the M12, but its damage falls off more rapidly with range

GAMEPLAY
  • Increased the damage dealt by AI teammates on all Difficulty Levels
  • Revised the spawning of enemies across all Difficulty Levels on Hunters, Extraction, Bunker Busters, Last Orders, Tiger Trap and Rogues Gallery
  • Slightly reduced the damage dealt by enemy troops using the Kar98k on Hard Difficulty
  • Only one enemy Officer can be alive at the same time on Very Hard Difficulty
  • Tweaked several aspects of stealth gameplay, including enemy detection speed and reaction to dead bodies
  • Some of the shelves in the bunker on Bunker Busters have been replaced with crates
  • When a downed player is being revived by an AI teammate, other players should now see the downed player’s bleedout timer stop
  • Reduced the camera shake from melee hits and explosions
  • Made many minor fixes and improvements to multiple levels

GRAPHICS
  • The Stronghold level has been revised and updated - please let us know what you think of the new version!
  • Improved the ‘glow’ effect on ammo, medical supplies and grenades that players can pick up, making them easier to see
  • Improved the way that the names above character’s heads are displayed, which should make it easier to tell who is who
  • Updated the StG 44 model to improve the visuals when aiming with the scope upgrade equipped
  • Updated the Mosin Nagant model to improve the visuals when aiming with the scope equipped
  • Adjusted the positioning of the ‘Double Magazine’ upgrade for the Sten MkII
  • Improved the textures of the German Knuckleduster
  • Fixed an issue with the fitting of the wooden stock upgrade and receiver on the MP38
  • Fixed an issue that could cause the player’s arm to clip through the weapon when aiming the BAR Heavy Rifle
  • Fixed an issue with the player’s left hand when sprinting with the BAR Heavy Rifle
  • Fixed an issue with certain melee weapons that could cause the player’s right thumb to disappear when the weapon is fully charged
  • Fixed many visual issues and glitches throughout the game (far too many to list them all)

SOUND
  • Fixed some incorrect voiceover in Operation Rhinegold
  • Made several fixes to various sounds throughout the game

UI/UX
  • It should now be possible to enter chat text with the keyboard when playing with a controller
  • ‘Cancel Lockpick’ and ‘Jump’ now share a hotkey (default [SPACE]), which can be rebound in the Options menu
  • Fixed an issue that could cause chat messages to be repeated

OTHER FIXES
  • Fixed an issue that could cause Weapon Upgrade Challenges to get ‘stuck’, preventing the player from applying further upgrades to the weapon
  • Fixed an issue that could cause a crash just before a mission is failed by the player being killed
  • Fixed an issue that could cause a crash when returning to Camp
  • Fixed an issue that could cause players with heavy lag to crash when another player joined the same game
  • Fixed an issue that could cause a crash when the host of a multiplayer game goes into bleedout
  • Fixed an issue that could cause a crash when battering an enemy with a grenade
  • Fixed an issue that could crashes if the host of a multiplayer game left while other players were in certain menu screens
  • Fixed an issue that could cause the host to crash when other players enter a vehicle
  • Fixed an issue that could cause a crash when in stealth on Odin’s Fall
  • Fixed an issue that could cause desyncs during the ‘Take Out The Bombers’ objective when playing The Amber Room in multiplayer
  • Fixed an issue that could cause the objective on Last Orders to fail to update
  • Fixed an issue where loading a flak shell would not cause the mission objective to update on some levels
  • Fixed several issues that could occur when restarting levels
  • Fixed several issues with picking up certain Dog Tags and Greed items on several levels
  • Fixed several locations where the player could get stuck on several levels
  • Fixed an issue that could cause mission objective items such as gold crates to become impossible to pick up when dropped in certain locations
  • Fixed an issue that could cause Challenge and Booster cards to not be consumed when used
  • Fixed an issue with the ‘100 Nazi Scalps’ Achievement
  • Fixed many minor collision issues across multiple levels
  • Fixed several text errors and other typos throughout the game