Hey Raiders!
So you guys have been really great! Helping us Beta test RAID: World War II. You have played, asked for changes, reported bugs, commented on the forums, and we would like to give a big thank you to you all! We certainly hope to see you behind enemy lines come September 26th!
We have listened to your feedback, made changes and improvements and will continue listening to your feedback and updating the game after we go LIVE!
RAID: World War II is a game as a service. We intend to keep it alive with all kinds of updates for things you guys want, and updates that continue the story of the RAID Gang!
Today's update is the last of the Beta and we have centered it around a rework of the game's balancing. Remember, that we will continue this even after the Beta is over.
LIVE STEAM:
To coincide with this weekend's final Beta, we will be online playing RAID this Sunday with you all! Keep an eye out as we join in on the community games, please join us on Twitch: https://www.twitch.tv/liongamelion
This update to the RAID: World War 2 Beta includes the following changes and fixes:
BALANCE
- Enemy stats, AI and spawning have been revised and rebalanced - please let us know what you think of the changes!
- Enemies are now connected to different difficulties to create consistency.
- Enemy's HP is adjusted to suit the new difficulty levels.
- Numbers of enemies have been slightly raised on all raids.
- Tweaked enemy aim, aim delay, and melee damage
- Enemy AI has been redefined and are now utilizing tactics more.
- Further refinements have been made to the revised recoil and accuracy systems for player weapons
GAMEPLAY
- The Flammenwerfer trooper will no longer fly around in a flame tornado
- Fixed an issue on Odin’s Fall that could cause stealth to be cancelled unfairly
GRAPHICS
- Added new textures for all enemies
- Improved several visual aspects of the Springfield M1903’s scope
- Improved and fixed several issues with player weapon and weapon upgrade textures
- Fixed some visual issues with the mounted machine guns found in several missions
- Fixed several visual issues on The Amber Train
- Fixed some visual issues on Trainwreck
- Tweaked texture on enemy Stg44
- Fixed some texture issues in the Tutorial
SOUND
- Fixed an issue with sound effects when the player leaves a mounted machine gun
- Fixed an issue with sound effects when being revived
FIXES
- Fixed an issue that could prevent early beta characters from unlocking upgrades on recently added weapons
- Fixed an issue that could cause a crash in the loot screen following a mission
- Fixed an issue that could cause a crash in offline mode
- Fixed an issue that could cause players in offline mode to appear in the server list
- Fixed an issue that could lock the player out of the menus after failing to connect in multiplayer
- Fixed an issue that could cause a mission’s dogtag count to be displayed incorrectly for clients in multiplayer
- Fixed an issue on Odin’s Fall that allowed the player to pick the locks of open doors
- Fixed an issue on Odin’s Fall that could cause waypoint indicators to be displayed incorrectly
- Fixed an issue on Odin’s Fall that could allow enemies to shoot players through a wall
- Fixed some collision issues on Odin’s Fall
- Fixed an issue on The Amber Train that could cause players to get stuck between a door and a shelf
- Fixed some missing collisions on The Amber Train
- Fixed an issue on Tiger Trap that could cause players to get stuck inside destroyed tanks
- Fixed some collision issues with the trees on Hunters