Hey Raiders!

Welcome to the weekly patch!

Below you can find the details / changelist for the week:

Programming:
- Fixed an issue with weapon recoil not reseting properly.
- Fixed an issue with the spacing between sliders in the menus.

Level Design:
- Fixed an issue on Last Orders, where the outline of the halftrack would not show for drop in clients
- Fixed an issue on Last Orders, where the players would be seen clipping when inside the foxholes.
- Fixed an issue on Forest, where players could get stuck between a tree and a crate.
- Fixed an issue on The Amber Train, where players would get pushed over a gate by the collision there.
- Fixed an issue on The Amber Train, where players would get pushed out of the level in the secret room.
- Removed a turret on Gold Rush, because placement was incorrect.
- Fixed an issue on Strongpoint, where enemies would be able to shoot through a wall.
- Fixed an issue on Strongpoint, where the escape truck was missing the driver.
- Fixed an issue on Flakturm, where a crowbar in a truck would not be visible.
- Fixed an issue on Extraction, where a crate could be seen clipping through a truck.
- Fixed an issue where players would be able to jump through one of the windows of the church.

Art:
- Fixed a minor visual bug on Gold Rush, z-fight issue on escape gate.
- Fixed a visual bug on Tiger Trap, where players would be able to see out of the world.
- Fixed a visual bug on Trainwreck, where the players would be able to see through some rocks.
- Fixed an issue on Flakturm Operation, where the player would be able to hit the lamps on the ceiling with the kubelwagen.
- Fixed an issue on Bunker Busters, where the player was unable to shoot through barbed wire.
- Fixed multiple visual issue on Hunters.

Sound:
- Fixed an issue in the camp, where the player would shoot/jump in the corner and have water effects.
- Fixed an issue in the kubelwagen, when the player would have an assault rifle equipped they would hear shooting when changing seats.