Hello, Raiders
It's been a few weeks, and we've been hard at work on fixing more issues that were found, but also on new stuff. Let's take a look!Proficiency Profiles
You can now make new configurations of your proficiencies without having to constantly unequip and re-equip everything. A new button has been added to the proficiencies menu that lets you switch between 8 profiles per character. The first two profiles are free, but the rest requires increasing amounts of gold bars to unlock (training alone can't solve everything). You only have to buy a profile once, after which it will be unlocked for every character. They can even be renamed, imagine that.
Officer Upgrades
Officers were pretty rare and hard to find, so their spawn rates have been slightly increased, and those backpacks of theirs will now emit a constant radio sound effect making them easier to track down.To avoid confusion about scripted spawn Officers who don't actually strengthen enemies or count towards challenges, those version will not spawn with a backpack anymore.
Challenge changes
We heard a lot of complaints about the weapon challenges, and while we agree that they are uninteresting and often grindy, and we do want to eventually rework the entire system, we aren't ready to tackle that yet.However we have tried to at least remedy the two most polarizing ones:
- The challenge requiring you to kill Officers with headshots have been split up to two different ones
- For most weapons killing Snipers or Spotters will now also contribute towards the target.
- For shotguns this challenge is replaced completely by a new one that requires killing enemies within 5 meters.
- For most weapons killing Snipers or Spotters will now also contribute towards the target.
- The challenge requiring killing enemies with the last bullet in the magazine was changed to simply require kills while aiming down sights.
Changelog
Update size: 3.60 GB- Added blending between sniper rifle rechambering animations.
- Added new hitmarkers for shooting Flamer armor and gas tank.
- Added sounds for rewiring interactions.
- Added radio sounds to Radio Officer enemies.
- Level placed officers no longer spawn with radio backpacks.
- Increased the spawn rates of Radio Officers on Normal, Hard and Very Hard.
- Increased 2-4 player assault spawns on higher difficulties.
- Increased the delay between Spotter barrages from 140-100s to 140-120s.
- Adjusted barrage damage on players from 20 to 25 and enemies from 80 to 75.
- Adjusted barrage damage range to 24m radius.
- Slightly decreased the damage radius for barrages.
- Decreased the chances of supply crates spawning equipment pickups, but increased their spawn quantities.
- Decreased drop chances of card packs for T2 and T3 crates but increased the amount that can drop per day.
- Adjusted rolling physics settings on 343d and Mills grenades.
- Adjusted supply crate item spawn alignment to be easier to see at a distance.
- Updated localization files.
- Updated the engine to Wwise 2022.1.15 in hopes of fixing sound issue.
- Tuned the physics on Spotter flares.
- Tuned behind the scenes 'drama' mechanic.
- Increased the time it takes for drama to fully decay from 72s to 80s.
- Increased drama gain from taking health damage and going down.
- Increased the time it takes for drama to fully decay from 72s to 80s.
- Fixed clients sometimes receiving incorrect mission rewards.
- Fixed a bug that caused Spotter barrages to deal no damage. (How did no one report this!?)
- Fixed a crash when getting disconnected while meleeing.
- Fixed a VA mistake on a Rivet spotter flare line.
- Fixed seeing distraction coins through walls when held by other players.
- Fixed crash related to instances getting spawned multiple times.
- Fixed disabled state for parallax settings not being respected.
- Fixed hitmarker alignment on the camp target dummies.
- Fixed 'Take From Them Everything, EVERYTHING!' achievement popping too early.
- Attempted to fix player dropin crash relating lower body actions.
- Attempted to fix a networking crash related to character customization.
Interface
- Added a countdown to the window mode change confirmation dialog.
- Window mode changes now won't take effect until the apply button has been pressed.
- Opening the escape menu now pauses even online when there are no other players in the game.
- Adjusted the padding on the missions selection list.
- Fixed using the communications wheel right before a level load making it inoperable.
- Fixed softlock when a player joins the game during the Ready Up menu.
- Fixed lockpicking icon not aligning to rings when completing interactions.
- Fixed critical health bar colors not being correct when using critical health skills.
- Fixed the "Out of ammo" prompt not disappearing after picking up ammo.
- Fixed crash on teammate hud panels incorrectly trying to assign a level instead of character nationality.
- Fixed overlapping text when selecting operations.
- Fixed operations sometimes being incorrectly labeled as outlaw raids.
Levels
- Decreased spawn limits on repeating sniper spawns on some maps through sniper spawn logic instance changes.
- Fixed spotters shortsightedness on some levels.
- Added new outlaw intel locations to some levels.
- Operation Rhinegold 3/4 - Urgent Delivery
- Massively increased the speed of the truck.
- Operation Clear Skies 2/6 - Enigmatic
- Fixed the officers holding the rotors counting for kill challenges.
- Fixed lacking enemy spawns on Clear Skies treasury stage.
- Shortened some wordy objective titles.
- Fixed the officers holding the rotors counting for kill challenges.
- Operation Clear Skies 6/6 - Blinding Heimdall
- Adjusted parachute area triggers to be more forgiving to desynced clients.
- Fixed multiple players jumping off the flakturm spawning too many enemies.
- Fixed crash when jumping off the flakturm while reloading.
- Fixed throwing shells into the elevator too quickly softlocking the mission.
- Fixed a door frame at the starting area disappearing from certain positions.
- Adjusted parachute area triggers to be more forgiving to desynced clients.
- Odins Fall
- Reduced xp payout from 6000 to 5800.
- Fixed inferno fire during the escape sequence not dealing damage in some locations.
- Fixed many misplaced and missing lights.
- Reduced xp payout from 6000 to 5800.
- Bunker Busters
- Replaced bonus loot in the officers room with carry items.
- Tiger Trap
- Fixed a ladder in the sewers being difficult to climb.
- Fixed stuck spot behind the barracks.
- Fixed a ladder in the sewers being difficult to climb.
- Gold Rush
- Added active tanks during the escape sequence.
- Adjusted lighting.
- The random explosions now cause craters during the escape sequence.
- Moved some props around in the escape area to be easier to drive.
- Added active tanks during the escape sequence.
- Trainwreck
- Adjusted spawn rates on gold piles to have more variations.
- Strongpoint
- Fixed Strongpoint doors getting blocked navigation when opened.
- Fixed a few instances of intel files not getting highlighted when approached.
- Fixed Strongpoint doors getting blocked navigation when opened.
- Kelly
- Fixed a few navigation issues around the bank windows.
- Forest Convoy
- Added some landmine signs around the escape path to indicate your impending doom.
- Adjusted the hitboxes on gold trucks to reduce chances of exploding them.
- Added some landmine signs around the escape path to indicate your impending doom.
- Rogue's Gallery
- Added more cover nearby the player spawns to prevent being spotted on spawn.
- Gold Diggers
- Fixed a stuck spot near the front of the arriving train.
Weapons
- DP28
- Decreased overall weapon kick.
- Increased spread maximum bloom slightly.
- Decreased overall weapon kick.
- BAR
- Decreased stability.
- Increased damage falloff from 24m-40m to 30m-48m.
- Decreased stability.
- Bren
- Increased base damage from 59 to 63.
- Increased total ammo amount from 100 to 120.
- Slightly decreased spread and accuracy.
- Increased base damage from 59 to 63.
- Sterling
- Increased base ammo pickup from 19 to 25 (supply pickups now give 25, 75 and 150).
- Increased total ammo from 120 to 140.
- Increased base ammo pickup from 19 to 25 (supply pickups now give 25, 75 and 150).
- Sten
- Increased base ammo pickup from 19 to 25 (supply pickups now give 25, 75 and 150).
- Decreased total ammo from 192 to 160.
- Increased base ammo pickup from 19 to 25 (supply pickups now give 25, 75 and 150).
- Thompson
- Increased base ammo pickup from 20 to 25 (supply pickup now give 25, 75 and 150).
- Increased base damage to 38@10m from 37@10m.
This is just enough to kill Hard difficulty heavies with one less bullet from body hits.
- Increased base ammo pickup from 20 to 25 (supply pickup now give 25, 75 and 150).
- MP38
- Increased base ammo pickup from 19 to 20 (supply pickups now give 20, 60 and 120).
Proficiencies
- Pain Train warcry
- Fixed a possible crash related to desynced clients running over enemies.
- Apex Predator talent
- T3 Increased stealth alert grace period bonus from 0.42s to 0.47s.
- Anatomist talent
- Fixed a crash when shooting flamers with the talent equipped.
- High-Dive talent
- Fixed initiating a dive before parachutes activate sometimes getting you stuck in crouch mode.
- Rally talent
- Fixed rally stacks not getting properly reset after getting downed or using a warcry.
- Fast Hands
- T1: Unchanged.
- T2: Ladder & Mantle speed bonus lowered to 50% from 55%.
- T3: Weapon swap speed bonus lowered to 25% from 26%.
- T4: Weapon reload speed bonus lowered to 20% from 34%.
*This gives us more room to implement other talents that can improve these on top without over-clocking animations.
- T1: Unchanged.
Known issues
- We unfortunately still haven't been able to track down the issue causing new characters to sometimes not get created. We apologize for the continued problem.
- Fonts sometimes seem to get corrupted, a restart usually fixes this.
- Game can freeze when clicking around the weapons menu too quickly.