New-years Letter

Hello Raiders
Sorry for the radio silence, we've had our heads down getting things done.
First of all, happy new year to all. (what do you mean it's almost February, how'd that happen???)
We wanted to share with you what we've been working on, some coming in the next update, some later in the year.
It's not an all conclusive list, and we have many more ideas we want to work on, but here's an outline for our short(ish) term plans plans.

What's coming soon?

New Mission
We showed off parts of the new raid in its early stages and began teasing it this year.
The mission is going through beta testing and we've gotten a lot of great feedback so far!

Previews below: (Click to open images)






Achievements
We obviously have to include some new achievements with every mission so for this next raid we have 7 achievements dedicated to the map, 2 of which are your typical beat the mission on the hardest difficulty and find the dogtags. The other 5 vary between difficulty and uniqueness!

New Warcry
Demolitions have been missing a 2nd warcry since the release of the proficiencies rework, but it's finally coming.
The Scorched Earth warcry grants you thermite grenades that burn nearby enemies, letting you hold down choke points.

Redesigned Main Menu
For some time the main menu (shared with the pause menu) has been very simple and not up to standards in terms of navigation.

All selections now have an associated icon to make it easier to identify what you're looking for.

The exit game buttons have been combined and turned into a modern 3 item selection to choose if you want to back out to the main menu or straight to desktop.

Previews below: (Click to open images)



This redesign is a part of an ongoing effort to modernize all of the interface, with other menus and ui elements getting their own facelift as time goes on.

Reworked Cards Menu
Cards are unfortunately one of the more forgotten mechanics in the game from what we hear, having to make decisions when youre already in the ready up menu and want to go GO! GO!! kills the flow. To fix this we're giving players the ability to just paroose and choose before you jump into the ready up stages! (You will still have access to the menu there also)

As a bonus you can now also preview cards that you do not own and see what they do.

Previews below: (Click to open images)



Nice! ...Whats coming after?
These are not locked in and are subject to changes (or even cancellations!)

Camp Rework
One thing we keep hearing about the camp is the inability to make it your own. Therefore we plan to expand the camp customization system with new items (such as the return of the trophy cabinet).

We are also experimenting with a new "furniture" system that would allow everyone to place props like plants, paintings, etc around the camp, allowing for a lot more camp variations.

In addition, we are working on a little rework for the general layout of the camp, to make more space for the new items, and to make navigation a smoother.
For example;
  • The Skills, Weapon and Character tables will all be situated together.
  • The Radio and the Mission table will stay as they are.
  • The Trophy cabinete will return near the back of the camp near where the Intel table was.
  • The Raid exit will be moved to the center of the camp where the shooting range path was.
  • The Cards table will now be positioned between the Raid and Operation exits.

Ready-Up (& Escape) Zone Changes
The concepted changes so far have players stand in the marker zones to set themselves as READY!

In the camp once all players are in the marker and are all ready a count down of 3 seconds begins where you are all sent to the mission directly without menus*.
(Only exception being if the host must decide on a suggested card to activate)

In a mission once all players are in the marker and are all ready to escape and a count down of 3 seconds begins where you are all sent back to the hosts camp.
  • If a player is down or dead their voting power is forfeit and the others can escape without them that player will be counted as dead on escape.
  • If half or majority players are in the escape zone a countdown of 60 seconds will begin and the players outside of the escape will be counted as dead on escape.
  • Certain map conditions may require all players to be present.

Card Crafting
The ability to dismantle owned cards for "Stamps" that can be used to create challenge cards you do not own.
A cost based on card rarity will be included with the following being the likely economy:
  • 2 Stamps --> Common Rarity Card
  • 4 Stamps --> Uncommon Rarity Card
  • 6 Stamps --> Rare Rarity Card
  • 6 Stamps --> Event or Other Rarity Card
  • Any challenge card --> 1 Stamp




Modding Tools Update
We have released an update for the Raid Bundle Browser, adding some features previously missing, such as a navigational bar, while also improving the general theme.

Previews below: (Click to open images)


We hope to be able to release more tools in the future, such as an official model tool, but with our time having to be divided across so many different tasks, its hard to find time for them.
2025-01-26T19:52:06+01:00January 26th, 2025|News|

New-years Letter

Hello Raiders
Sorry for the radio silence, we've had our heads down getting things done.
First of all, happy new year to all. (what do you mean it's almost February, how'd that happen???)
We wanted to share with you what we've been working on, some coming in the next update, some later in the year.
It's not an all conclusive list, and we have many more ideas we want to work on, but here's an outline for our short(ish) term plans plans.

What's coming soon?

New Mission
We showed off parts of the new raid in its early stages and began teasing it this year.
The mission is going through beta testing and we've gotten a lot of great feedback so far!

Previews below: (Click to open images)






Achievements
We obviously have to include some new achievements with every mission so for this next raid we have 7 achievements dedicated to the map, 2 of which are your typical beat the mission on the hardest difficulty and find the dogtags. The other 5 vary between difficulty and uniqueness!

New Warcry
Demolitions have been missing a 2nd warcry since the release of the proficiencies rework, but it's finally coming.
The Scorched Earth warcry grants you thermite grenades that burn nearby enemies, letting you hold down choke points.

Redesigned Main Menu
For some time the main menu (shared with the pause menu) has been very simple and not up to standards in terms of navigation.

All selections now have an associated icon to make it easier to identify what you're looking for.

The exit game buttons have been combined and turned into a modern 3 item selection to choose if you want to back out to the main menu or straight to desktop.

Previews below: (Click to open images)



This redesign is a part of an ongoing effort to modernize all of the interface, with other menus and ui elements getting their own facelift as time goes on.

Reworked Cards Menu
Cards are unfortunately one of the more forgotten mechanics in the game from what we hear, having to make decisions when youre already in the ready up menu and want to go GO! GO!! kills the flow. To fix this we're giving players the ability to just paroose and choose before you jump into the ready up stages! (You will still have access to the menu there also)

As a bonus you can now also preview cards that you do not own and see what they do.

Previews below: (Click to open images)



Nice! ...Whats coming after?
These are not locked in and are subject to changes (or even cancellations!)

Camp Rework
One thing we keep hearing about the camp is the inability to make it your own. Therefore we plan to expand the camp customization system with new items (such as the return of the trophy cabinet).

We are also experimenting with a new "furniture" system that would allow everyone to place props like plants, paintings, etc around the camp, allowing for a lot more camp variations.

In addition, we are working on a little rework for the general layout of the camp, to make more space for the new items, and to make navigation a smoother.
For example;
  • The Skills, Weapon and Character tables will all be situated together.
  • The Radio and the Mission table will stay as they are.
  • The Trophy cabinete will return near the back of the camp near where the Intel table was.
  • The Raid exit will be moved to the center of the camp where the shooting range path was.
  • The Cards table will now be positioned between the Raid and Operation exits.

Ready-Up (& Escape) Zone Changes
The concepted changes so far have players stand in the marker zones to set themselves as READY!

In the camp once all players are in the marker and are all ready a count down of 3 seconds begins where you are all sent to the mission directly without menus*.
(Only exception being if the host must decide on a suggested card to activate)

In a mission once all players are in the marker and are all ready to escape and a count down of 3 seconds begins where you are all sent back to the hosts camp.
  • If a player is down or dead their voting power is forfeit and the others can escape without them that player will be counted as dead on escape.
  • If half or majority players are in the escape zone a countdown of 60 seconds will begin and the players outside of the escape will be counted as dead on escape.
  • Certain map conditions may require all players to be present.

Card Crafting
The ability to dismantle owned cards for "Stamps" that can be used to create challenge cards you do not own.
A cost based on card rarity will be included with the following being the likely economy:
  • 2 Stamps --> Common Rarity Card
  • 4 Stamps --> Uncommon Rarity Card
  • 6 Stamps --> Rare Rarity Card
  • 6 Stamps --> Event or Other Rarity Card
  • Any challenge card --> 1 Stamp




Modding Tools Update
We have released an update for the Raid Bundle Browser, adding some features previously missing, such as a navigational bar, while also improving the general theme.

Previews below: (Click to open images)


We hope to be able to release more tools in the future, such as an official model tool, but with our time having to be divided across so many different tasks, its hard to find time for them.
2025-01-26T19:52:06+01:00January 26th, 2025|News|
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